Balance of Power was created to help promote greater understanding of energy markets, energy system transition and the opportunity to solve real problems by making demand match supply rather than the other way around. These are complex and technical subjects yet, at some point, they will impact all people and so there is a need for them to be better understood. The game was designed to facilitate this learning and help players understand the importance of decisions and the potential impact of them.
The game is for anybody with an interest in energy, energy transition and flexibility markets. It is designed specifically for non-technical or less technical people both in and outside of the industry.
The roles and scenarios in the game are all based on real-life although the characters and their personalities are obviously fictitious. While the game may, in some places, seem dramatic, the scenarios it presents are all possible in the long term. There are already many examples of European blackouts as a result of energy system transition. At present, none of these have been severe. The greatest minds in the industry are all working towards a smart energy future and large strides are being made. Perhaps the biggest challenge though is in connecting the thinking and the projects so that they can easily become part of the whole. This is, in essence, why USEF was created.
The game’s characters represent just some of the different roles and functions within the energy market. You can learn more about the individual roles on our website. Their personalities are not based on real people.